Play Peckshot Online
Stop the arrow at the right time and keep hitting the target. If you miss the target, the game ends. You can earn coins depending on the game results, and you can use the coins to get skins.
What this run actually looks like
- Peckshot renders at 378×672, a 9:16 portrait frame, which makes it mobile-first in practice.
- The publisher documents 1 mapped input spread across touch.
- It sits in Obby and Parkour next to 86 other titles and carries 6 descriptive tags, led by Aim, Arrow, Bird, Timing and Jumping.
- Its closest neighbour in the library is JUMPER, which overlaps on 3 tags (Timing, Jumping, Obby).
- It runs as a single-player session, so nothing on the page waits for a second controller.
- The portrait canvas matches a phone held upright, so no rotation prompt is needed.
How to play Peckshot
| Input | Key or gesture | Action |
|---|---|---|
| Touch | Tap | Shoot or throw |
- Only arrows with a clear path can be selected, so each tap is a planning decision.
- Jump height follows how long you hold the press.
- It is filed under the aim tag, so expect that mechanic to drive what the single input does.
- The canvas is 378×672, a 9:16 portrait frame, so a phone held upright already matches the intended layout.
Publisher instructions, unedited
Tap to shoot
Device and display
- Native resolution
- 378 × 672
- Aspect ratio
- 9:16
- Orientation
- Portrait
- Canvas class
- Compact canvas
- Best fit
- Mobile-first
- Phone orientation
- Hold the phone upright
- Fullscreen
- Optional, the frame fits inline
- Technology
- HTML5 in an iframe
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How Peckshot compares
| Game | Category | Shared tags | Display |
|---|---|---|---|
| | Obby | Timing, Jumping, Obby | 800×600 · Landscape |
| | Obby | Jumping, Obby | 800×600 · Landscape |
| | Obby | Jumping, Obby | 800×600 · Landscape |
| | Obby | Jumping, Obby | 1920×1080 · Landscape |
| | Obby | Jumping, Obby | 800×600 · Landscape |
Tags on this game
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