Play Planet Hopper Online
Use your ship to navigate and jump between different planets across the galaxy, but be careful not to drift off into the vastness of outer space!
What this run actually looks like
- Planet Hopper renders at 1080×1920, a 9:16 portrait frame, which makes it mobile-first in practice.
- The publisher documents 2 mapped inputs spread across mouse and touch.
- It sits in Obby and Parkour next to 86 other titles and carries 4 descriptive tags: Galaxy, Space, Spaceship and Obby.
- Its closest neighbour in the library is Monster School 2, which overlaps on 1 tag (Obby).
- It runs as a single-player session, so nothing on the page waits for a second controller.
- The portrait canvas matches a phone held upright, so no rotation prompt is needed.
How to play Planet Hopper
| Input | Key or gesture | Action |
|---|---|---|
| Mouse | Click | Jump |
| Touch | Tap | Jump |
- Momentum carries between inputs, so short corrections work better than long holds.
- It is filed under the galaxy tag, so expect that mechanic to drive what the single input does.
- It is filed under the spaceship tag, so expect that mechanic to drive what the single input does.
- The canvas is 1080×1920, a 9:16 portrait frame, so a phone held upright already matches the intended layout.
Publisher instructions, unedited
Click or tap to jump between planets.
Device and display
- Native resolution
- 1080 × 1920
- Aspect ratio
- 9:16
- Orientation
- Portrait
- Canvas class
- High resolution
- Best fit
- Mobile-first
- Phone orientation
- Hold the phone upright
- Fullscreen
- Optional, the frame fits inline
- Technology
- HTML5 in an iframe
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How Planet Hopper compares
| Game | Category | Shared tags | Display |
|---|---|---|---|
| | Obby | Obby | 800×600 · Landscape |
| | Obby | Obby | 1920×1080 · Landscape |
| | Obby | Obby | 800×480 · Landscape |
| | Obby | Obby | 960×600 · Landscape |
| | Obby | Obby | 1920×1080 · Landscape |
Tags on this game
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